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Post by Karcentric on Apr 21, 2010 7:12:20 GMT -5
213.All mechanics forgot how to upgrade weapons and armor during the events of SoC.
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Post by blackpapermoon on Apr 21, 2010 10:02:58 GMT -5
214: In Cop human AI is improved, instead of one NPC blocking the door you are trying to get to 10 do.
215: Burers can and will take your guns a shoot they half away across the map.
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Post by Karcentric on Apr 22, 2010 9:50:07 GMT -5
216. NPCs in CoP a piss weak, while mutants can take a magazine to the body and not die.
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Post by jeniskunk on Apr 22, 2010 17:03:19 GMT -5
213.All mechanics forgot how to upgrade weapons and armor during the events of SoC. Correction Karc. There were no mechanics in SoC. 213. All mechanics moved out of The Zone following the events of CS, and returned to The Zone in time for CoP. Jenifur Charne
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Post by Karcentric on Apr 23, 2010 5:16:11 GMT -5
218. Stalker still can't count.
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Post by Afterburner on Apr 23, 2010 12:30:22 GMT -5
219. Stalkers like to point out that other stalkers can't count.
220. The chimera and pseudodog mutants took a dump on the laws of physics.
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Post by jeniskunk on Apr 23, 2010 14:15:01 GMT -5
221. Portable transistor radios in The Zone are completely indestructible. 222. Portable transistor radios in The Zone are not able to be picked up and carried. 223. You are the only person in The Zone prohibited from having a weapon unholstered near a trader.
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Post by blackpapermoon on Apr 23, 2010 14:23:02 GMT -5
224: you walk faster then NPCs even when the are running.
225: Stalker don't need water, they can live off of Vodka and Energy drinks just fine.
226: You don't need any medical skills in the Zone because taping a med kit to your chest eating a med kit, magically heals you.
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Post by Afterburner on Apr 23, 2010 14:41:16 GMT -5
227. Is RONG. Stalkers eat their medkits. Proof
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Post by jeniskunk on Apr 23, 2010 18:11:07 GMT -5
228. Stalkers can purchase, but not consume Tourist's Delight, as there are no can openers in The Zone
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Post by imperialreign on Apr 24, 2010 22:17:41 GMT -5
229. - No matter how many bottles of vodka you consume, you'll never pass out drunk . . . unless you happen to be talking with Zulu.
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Post by jeniskunk on Apr 25, 2010 0:12:38 GMT -5
230. Vodka bottles cannot be shattered, even by grenade launcher rounds fired at point blank. 231. Stalkers cannot dent, much less crush, empty energy drink cans.
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Post by Afterburner on Apr 25, 2010 4:20:32 GMT -5
232. Nobody told you what happened that night with Zulu.
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Post by Karcentric on Apr 25, 2010 8:37:30 GMT -5
233. Clear Sky was terrible.
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Post by Afterburner on Apr 25, 2010 9:24:24 GMT -5
234. Stalkers point out the obvious 235. There is a difference! 236. Stalkers lost their sense of smell ages ago.
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