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Post by Karcentric on Aug 8, 2012 19:35:58 GMT -5
The flamethrower returns! Sadly I can't add a flamethrower as it's not a feasible weapon to carry in the zone, depending what character your intending to buy it for, you'd be better off using a pump action shotgun with Dragons Breath, as it does more or less the same job.
As for Incendiary or Napalm grenades, I'll start looking into them and they should appear in the near future.
That said... What's wrong with petrol bombs?
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Post by nuclearstorm on Aug 8, 2012 23:11:26 GMT -5
I had these in mind for pyre, as he is both an explosives expert and pyromaniac, and hoped that these would be his weapons of choice.
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Post by Karcentric on Aug 9, 2012 6:46:45 GMT -5
The flamethrower is gonna be a problem, since if a stray bullet hits the tank... It's bye bye Pyre. I know that there was a prototype flamethrower attachment developed for Vietnam, but it lasted about 5 secs, and it was never mass produced. And one more thing, weight, the lightest flamethrower I could find in research was rather light at an empty weight of 4.5kg (10lb), that is the rig itself, with fuel (pressurised napalm) it was closer to 12kg (26.5lb). Still, if you want you can always design one, and since the Monolith has seemingly infinite resources a home made jobbie is possible, but remember, Pyre is only 120lb and makeshift flamethrowers are likely to be closer to 20-25 kg (44-55lb) and a lot less stable.
As for the grenades, eh just don't over do it or I'll consider it GM-ing.
All else fails, Burnzz if your reading, throw your opinion in.
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Post by nuclearstorm on Aug 9, 2012 9:28:53 GMT -5
Yeah I see your point with the flamethrower, but going off the napalm grenade idea: would it be possible to have a grenade launcher with incendiary/napalm ammo? (If this is already a mod then my bad)
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Post by Karcentric on Aug 9, 2012 11:17:32 GMT -5
Hence why I suggested the Dragons Breath, that stuff will more or less do the same thing, in the neat form of a 12 gauge shell. Upon looking, haven't seen a 40mm round that suits, but... It is entirely possible to modify them since a lot of round for the M203, and since the American hand grenade has powdered napalm, and has petrol poured into it to create the napalm, I can't see why you couldn't do it in a larger container (40mm grenade) since most arm while in flight it would be possible and the initial impact would trigger the blast creating fun times for all nearby, it wouldn't be much of a quick kill but a burning, horribly slow jobbie. Any way have a think about it, and work it into his character.
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Post by nuclearstorm on Oct 5, 2012 23:19:58 GMT -5
A bludgeoning type melee weapon (sledgehammer, baseball bat, trow, etc) mainly for a backup weapon or when out of ammo. I figure bludgeoning would be good versus armor even exoskeletons and deadly if used right.
Also, are flashbangs already included here? Could be a deadly combo with melee.
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Post by Karcentric on Oct 6, 2012 7:19:38 GMT -5
Don't know if it was already stated earlier, but all melee weapons a basically your own free choice. Of course certain weapons will not be tolerated. Try to think of what would be on hand in the zone or something, medium sized that could be concealed. So no broadswords or battleaxes.
Flashbangs aren't in the list of grenades, but if your character buys the grenades, they can have them modified by that groups technician, just be sure to say so in the description.
A baseball bat would be next to useless against an exoskeleton by the way...
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