|
Post by nuclearstorm on Sept 23, 2012 15:45:19 GMT -5
321. Wishing to be rich is a very bad idea and is usually detrimental to your health. 322. Dropping a gun in the zone (whether by choice or by death) causes the gun to be propped up on the ground as if it were on display. 323. Many monolithians have learned the art of becoming invisible just long enough for you to walk past them.
Extra: Rookies tend to learn the rules the hard way.
|
|
|
Post by Karcentric on Sept 24, 2012 4:25:43 GMT -5
324. Triple posting is a bannable offense on ZSG... 325. Despite looking like a demented soccer ball, fleshes don't roll very well. 326. If you hold a bottle of vodka slightly to the left of your mouth you can drink an entire bottle in about 4 seconds.
|
|
|
Post by blackpapermoon on Jul 9, 2013 16:12:13 GMT -5
327. stalkers run out of tails to tell around 330. 328. Stalkers stopped having pin point accuracy after clear sky but got it back around CoP. 329. A camp fire will never go out even in the rain. 330. Stalkers like old Arabic assassins can't swim. 331. Swimming is not much of an issue in the zone unless you are Scar and fall into the river. 332. For every bandit you see there are ten you don't.
|
|
|
Post by Lysander on Jul 10, 2013 6:53:52 GMT -5
333. There are no horses. None.
|
|
|
Post by milch on Jul 10, 2013 7:54:03 GMT -5
334. Stalkers have a lexicon with a limit of 25 words at best
|
|
|
Post by Lysander on Jul 10, 2013 9:05:16 GMT -5
335. From 2011 to 2012, you don't need sleep. You can only look on jealously as other stalkers do so.
|
|
|
Post by blackpapermoon on Jul 10, 2013 16:18:48 GMT -5
336. In clear sky NPCs have a never ending supply of grenades
|
|
|
Post by milch on Jul 12, 2013 3:25:29 GMT -5
337. In CS NPCs also tend to think that the cover behind which they're hiding is in fact their worst enemy worthy of having a whole warehouse of ammo to be emptied on them
|
|
|
Post by blackpapermoon on Jul 12, 2013 21:22:09 GMT -5
338. Scar tends to end up getting killed because his allies push him out of cover. 339. The player must be some kind of anorexic supper human. He can fall from heights that would brake other peoples legs and carry about an small arsenal on his back without a problem. But is so light that other stalkers and push him about with ease.
|
|
|
Post by Karcentric on Jul 12, 2013 21:24:34 GMT -5
340. Other stalkers a secret body builders. 341. A miscalculation and a lengthy recount confirms... STALKERS CAN'T COUNT!!!
|
|
|
Post by blackpapermoon on Jul 16, 2013 13:43:16 GMT -5
342. The inability to count does not stop stalkers from trying to do so.
|
|
|
Post by Karcentric on Jul 19, 2013 11:06:12 GMT -5
343. The RP is clearly our characters going through the equivalent of a novice play through.
|
|
|
Post by blackpapermoon on Jul 20, 2013 11:59:21 GMT -5
344. Injuries that characters sustain in the RP are healed with a post or two or later forgotten about. 345. The most over power kind of character in the RP is one that belongs to a admin. 346. All npcs in the RP are male and are related to Kenny
|
|