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Post by Karcentric on Jan 20, 2010 23:57:15 GMT -5
I know, I know. We have to start all over again... And just to clarify.
1. Stalkers can't count. ;D
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Post by Διμι on Jan 21, 2010 0:22:47 GMT -5
2. Just when stalkers are approaching their 500th tale, the campfire they sit around tends to blow up in their faces.
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Post by Karcentric on Jan 21, 2010 0:32:15 GMT -5
3. Starting is always the hardest part.
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chaosshade
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Post by chaosshade on Jan 21, 2010 0:59:24 GMT -5
4. Certain Stalkers from the Freedom Faction are cannibals.
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Post by Defunct FPX profile on Jan 21, 2010 10:12:19 GMT -5
5.Blowouts force stalker migration instead of mutant migration.
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chaosshade
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Post by chaosshade on Jan 21, 2010 11:47:49 GMT -5
6. When you're in a high location accessible only by a ladder, you are NOT safe from mutants.
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Post by Karcentric on Jan 21, 2010 12:37:18 GMT -5
7. While the most annoying part of the game being told to get out, it is also the best quote. 8. If bloodsuckers could urinate, they'd probably be a lot friendlier. 9. The same could be said about pseudogiants.
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Post by Carnageman on Jan 21, 2010 13:42:28 GMT -5
11. High-tech protective exoskeleton that allows you to survive in the worst environments? Your fingers are still bare.
12. HE SAID COME IN, DON'T STAND THERE
50. Strelok is the ONLY wuss that ever used psi-protection
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chaosshade
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Post by chaosshade on Jan 21, 2010 16:07:55 GMT -5
13. Some stalkers try to deliberately make us miscount. 14. All weapons are sniper rifles (in vanilla)
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Post by imperialreign on Jan 21, 2010 17:57:45 GMT -5
19. Being in Freedom is an earned privelage . . . and when not recognized, enforced by a 1337 obokan. 20. stalkers move quickly . . . but take forever to pass intel along to their comrades. 21.34598 fractions are awesome . . . no matter how many times you divide a monolither by 2, you'll never be completely rid of him.
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chaosshade
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Post by chaosshade on Jan 21, 2010 18:29:46 GMT -5
((Nice one, Rain))
18. The Exo inhibits running... unless other Stalkers are wearing it.
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Post by imperialreign on Jan 21, 2010 19:32:13 GMT -5
18.5 - the SVD inhibits running as well . . . unless strapped to your back 19 - blind dogs are actually quite capable of seeing you from about 60M away 20 - vodka is so abundant in the zone, you have a 75% chance of finding at least one bottle on any given corpse . . . mutants included 21 - stalkers will not run from anything other than explosives 22 - stalkers are more accurate with thrown explosives than any satellite-guided missile or an AEGIS cruiser
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Post by Karcentric on Jan 22, 2010 12:45:08 GMT -5
23.5. No matter how many people you kill, some idiot with a broken pistol and worn out leather jacket will still challenge you.
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Post by Carnageman on Jan 22, 2010 17:16:41 GMT -5
thirty HURR: All major traders in the zone have some disability (paraplegia/obesity/tourette's)
10. You now realize we skipped 10.
25. This is degenerating at a fast pace.
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chaosshade
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Post by chaosshade on Jan 23, 2010 3:16:16 GMT -5
only because some ppl insist on messing it up on purpose.
27. A Pseudogiant's shock wave attack WILL NOT detonate exploding barrels, even though it hits for around half your health bar.
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