wikkid
Blind Dog
Christmas is over b!tches!
Posts: 26
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Post by wikkid on Oct 17, 2010 20:32:46 GMT -5
hey there fellow stalkers ive been lurking around this board for a while, finally decided to register and post. anyways, could somebody plz provide some information regarding stealth kills? are all creatures susceptible to headshot kills? what kind of range should i expect to be effective at(would be nice to have some numbers for all weapon types, but primarily sniper rifles)? note, the effective range im talking about is the range at which a 1shot kill is possible(assuming it is possible) not the range at which i can expect to hit a target. the reason why i specifically point that out is that ive had instances where i had to fire multiple shots with a fully upgraded svd(not from nible) and at least the first shot hit the targets head. during my last play session i did the trapper mission in yupiter where i had to kill the swamp bloodsuckers, it took me 3-5hits on each before they dropped, i think the range was 120-140mt, i was on top of that tower to the southeast of the bloodsuckers' position. CoP is my favorite of the 3 stalker games, the reason being that its so sniper friendly(large open environments) so this information regarding headshot kills would be really useful. id be happy to 'hear' your sniping experiences as well as any actual numbers(if any exist.) k, enough from me, this post is noticeably larger then id planned as it is. discuss!
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Post by Διμι on Oct 17, 2010 20:48:28 GMT -5
First off, welcome! Great to see new people register and actually start constructive threads.
It's very, very difficult to kill anything in CoP with a single shot with anything but explosives or a Gauss rifle.
Humanoid mutants like bloodsuckers and controllers are especially hard to take down. A single controller can take six hits to the head from an SVD and still walk, mumble, and psy-rape you just as well as he could have before you shot him. Bloodsuckers aren't as resilient, but they're fast and invisible, so it's even harder at a range. I think 2-3 headshots are the minimum required to put one down. Burers and chimeras are even more ridiculously tough, while pseudogiants are built like tanks, and sniping one isn't an option at all. You'd be out of ammo before you manage to take one down. Even a flesh in CoP takes two shotgun shells to the face at point blank range, whereas in SoC it only took a couple of regular rifle rounds like a bitch.
I'm not exactly sure, but I think it's possible to down a snork with a single round from an SVD to the head at medium range. Dogs and possibly pseudodogs as well. I can't test it right now since I've got a mass zombie/mutant mod in which weapon damage is upped about 6x to realistic levels.
If you want legit one shot KOs on most mutants from that kind of distance, it'll take a Gauss rifle, and you don't get that until the latter half of the Pripyat mission. On the other hand, it makes the game a cakewalk.
Human targets are usually a one-shot affair with an SVD or SVU though, usually not with any other rifle unless you're using 9x39mm or piercing ammunition.
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wikkid
Blind Dog
Christmas is over b!tches!
Posts: 26
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Post by wikkid on Oct 17, 2010 20:59:54 GMT -5
i see, well that definitely cuts the discussion kind of short :/ ooo right, i just remembered the reason behind my original post, in reality(stalker reality that is) stealth kills dont matter against any of the mutants, theyre all stupid, and agressive by default. the reason i originally posted was because im interested in stealth kills, as the post name might suggest. as in, id like to pop a stalker, of whatever faction that isnt hostile. is it possible to do so without angering the rest of his buddies? ive tried the red barrel trick, but in both CS(near the tunnel in cordon, and at the secret CS camp) and CoP(i think) everybody in the immidiate area becomes hostile. is there some range i have to be at before the barrel trick becomes an option? is a 1shot kill considered stealth? do i have to use a silencer? and whatever other info on the top yous can think of
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Post by Διμι on Oct 17, 2010 21:07:31 GMT -5
I doubt it's possible to kill a stalker stealthily without turning the rest of his squad completely hostile. Even if they can't see you, they will still turn red, so you'll have to kill all of them in order to walk up close.
On the other hand, there's no reputation system such as the ones in SoC and CS. So if you pop a Duty squad from halfway across the map with your SVD, no one's really going to care. You can do this sort of thing all you want, as long as it's far away enough from the Skadovsk or Yanov.
I'll try the barrel trick from a long distance right now, since I've got an extensive spawn menu built into my game. But I doubt it'll work.
Also, if you want true sniper abilities with any rifle, I suggest you mod your game to boost the weapon damage around four times to acceptable levels.
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Post by blackpapermoon on Oct 17, 2010 21:13:35 GMT -5
Head shots on mutants are insanely hard no mater the difficulty. I was playing on master and if I remember correctly I can take down a bloodsucker with a Obokan with in 3 to 4 head shots. Humans are easy to kill in the game,and I can normally kill any human NPC with 1 head shot. But I haven’t play in a while, and I mostly go after mutants with a shotgun. Sorry I'm not of much help.
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wikkid
Blind Dog
Christmas is over b!tches!
Posts: 26
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Post by wikkid on Oct 17, 2010 21:16:09 GMT -5
darn, i was thinking about visiting some anomaly fields to scope out stalkers with veles detectors then running 100+ meters away and sniping the guy with detectors, need at least 2 more for that mission, 3 would be nice so i could keep one (this is my first play through, so i dunno at what point itll become available at traders, or when exactly i get that pimped out experimental one) to be honest though, i dont find veles that much more useful then the previous detector, bear i think. anyway, back to the topic at hand, id like to mod my weapons, and look through their original files in general, but im kinda short on available HDD space, so id rather not have to unpack the whole thing. and i havent been able to find a download for original .ltx files. edit: the reason i specifically mentioned the bloodsuckers was because i was able to pretty much guarantee a head shot, assuming the svd didnt hiccup... the bloodsuckers are immobile when they crouch down and just sit there looking around. they turn their heads side to side, but most of the head remains in the same position... plus i could see the blood from the shot
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Post by Διμι on Oct 17, 2010 21:25:15 GMT -5
You can unpack it and delete whatever it is you don't need.
Anyway, I just tried the barrel trick from around 150 meters on three squads grouped together. I killed the leader of one from afar with the barrel, and another in his team went hostile and started shooting when I came close, so I had to kill him from afar too.
Even though the last guy in his squad didn't notice me make the kill, he still went hostile.
I came up close and shot him from the back from maybe 20-30 meters, right from behind the rest of the squads, which weren't facing me. None of them went hostile.
So yeah, it's squad oriented, so be prepared to kill everyone in a group even if you want to shoot down only one target.
Also, I'd give you my own files, but they're heavily related to various mods, and are based on the original .00 CoP in Russian, not to mention they've caused CTDs with other people's games before.
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wikkid
Blind Dog
Christmas is over b!tches!
Posts: 26
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Post by wikkid on Oct 17, 2010 22:59:47 GMT -5
oh well, guess ill have to wipe out a squad, or 3, for them detectors. thank you for your replies guys, much appreciated. if anybody else has something interesting or at least useful on this topic that will also be appreciated regarding your files, the russian bit doesnt bother me, but the .00 and the other mod bits are troublesome... its ok, dont worry about it, im pretty sure i saw some mods that fix weapon accuracy, i may just grab those and go through them to mod the mods. or i may just break down and delete a couple of games or some music to free up space and just unpack the original gamedata files.
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Post by Διμι on Oct 17, 2010 23:18:48 GMT -5
Or just get a mod that restores the original names to the weapons. It doesn't change anything else, and it's good change if anything.
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wikkid
Blind Dog
Christmas is over b!tches!
Posts: 26
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Post by wikkid on Oct 17, 2010 23:23:06 GMT -5
genius!!! i just went through 7 pages of mods and still havent found one that just fixes accuracy and ballistics... everybody tries to stuff all this crap into their mods :/ edit: apparently getting a real weapon name mod is not a solution, all that does is replace the xml file that has the descriptions, so the .ltx remain the same, just their name/desc changes... but i think i found a suitable mod, wont get to try it till tomorrow night cuz its getting kinda late here
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wikkid
Blind Dog
Christmas is over b!tches!
Posts: 26
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Post by wikkid on Oct 19, 2010 11:11:36 GMT -5
another thought
are stealth kills possible if youre not only hidden but also silent? so for example if theres a squad of stalkers and youre out of their sight and using vintorez or svu(silenced) or i guess any other "silenced" weapon, and you headshot kill one of the stalkers, will the rest still react?
if thats not possible either then whats the point of using silencers?
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Post by Karcentric on Oct 19, 2010 11:44:51 GMT -5
I'm going make an assumption and say there's very little point to using silencers. I think the squads in CoP are automatically hostile if you kill any of them, regardless of distance or if they see you.
I'm not 100% sure on the above being accurate but I'm fairly certain.
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Post by Διμι on Oct 19, 2010 19:51:14 GMT -5
Point in case. And not using a silencer doesn't really make other squads notice you're killing their brethren walking straight in front of them, as long as you're behind them.
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wikkid
Blind Dog
Christmas is over b!tches!
Posts: 26
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Post by wikkid on Oct 20, 2010 1:57:15 GMT -5
as far as im aware using attachable silencers is a hit to weapons accuracy. is that also scripted into the game? are silencers actually a downgrade?
this is specifically for optional silencers, the ones that are built into the weapons dont count(even if they do lower accuracy, cant do anything about that)
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Post by Karcentric on Oct 23, 2010 1:01:12 GMT -5
In the weapons .ltx there is a bit that downgrades the weapon slightly when using a silencer.
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