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Post by Διμι on Oct 12, 2010 23:27:49 GMT -5
256. BULLSHIT!
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Post by Karcentric on Oct 15, 2010 12:29:26 GMT -5
257. YOUR LYING!
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Post by blackpapermoon on Nov 8, 2010 8:58:25 GMT -5
258. you don't have to out run the Bloodsucker just the stalker next to you.
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Post by Karcentric on Nov 8, 2010 9:14:05 GMT -5
289. What was that?
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Post by luftwaffe on Feb 11, 2011 4:22:09 GMT -5
260: When you receive the message 'hold the point until help arrives' you don't take it seriously. 261: Stalkers start breathing heavily if they run more than 0.1 seconds.
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Post by luftwaffe on Feb 11, 2011 4:24:06 GMT -5
262: Not all pseudodogs have tails. 263: Not all fleshes have eyes. 264: Not all boars have hoofs. 265: Not all bloodsuckers have tentacles. 266: Not all snorks have feet.
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Post by Karcentric on Feb 11, 2011 16:33:26 GMT -5
268. Stalkers still can't count... 76. Guns don't kill people... red barrels do. I swear. It wasn't me, it was the barrel! >_> Correction: 76. Guns don't kill people... red painted 44 gallon drums and gas cylinders, and camp fires do.
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Post by Διμι on Feb 12, 2011 3:20:02 GMT -5
269. Controller ankles are very good for making knife handles, apparently.
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Post by luftwaffe on Feb 15, 2011 4:34:40 GMT -5
270. Although marked one is the most active stalker in the Zone, he's the last sucker to get his hands on an exoskeleton.
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Post by Zeno, Lord Camelith on Jul 2, 2011 2:35:29 GMT -5
271. No matter how dead everything around you looks, there's usually something behind you that is most definitely alive.
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Post by Karcentric on Jul 2, 2011 8:08:24 GMT -5
272. Stalkers can tell who shot their buddy from 250m away in pitch darkness. 273. And will ignore the bloodsucker that spawned next to them to fire at you. 274. Don't mess with the Cuntsev...
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Post by milch on Jul 19, 2011 3:01:35 GMT -5
275. (I hope I'm worthy enough to participate) Even though grenades are highly explosive and deadly Marked One still finds it entertaining to juggle with them like bouncy balls...
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Post by Lysander on Jul 19, 2011 12:25:38 GMT -5
276: Slashing at a box with a large knife causes it to explode.
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Post by Karcentric on Jul 19, 2011 12:48:30 GMT -5
277. When everything is dead and your nearly out of ammo, something worse will appear.
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Post by milch on Jul 20, 2011 13:55:04 GMT -5
278. If you join Duty you will be granted the ability to moonwalk through walls ten feet off the ground... 279. Falling off a skyscraper will make Marked One go ouch... 279. Snorks kill you by horribly break-dancing by your feet...
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