Post by Karcentric on Nov 1, 2012 9:22:25 GMT -5
Intro: Welcome to World without hope, a S.T.A.L.K.E.R. inspired world wide RP.
Set one year after the events of Call of Pripyat, another emission erupts from within the CNNP only this time it's effect a felt throughout the world, turning countries into irradiated, desolate places, humanity still survives, but is reduced to nearly a tenth of the original population, banding together in makeshift camps and cities for security and survival. For many months after the emission stalkers who fled the zone are blamed and often attacked by mobs, but slowly people come to realise their value, having overcome and mastered much of the zone's original perils, anomaly and mutant a like.
With the emergence of the Guardian faction people are disappearing, the only thing linking them is that every person taken was marked by the zone in some way. And the ever presence of The Monolith people are slowly turning on one another. Safe areas sometimes break out into civil war over petty arguments.
Setting: A global wasteland sounds similar to Fallout, however, where FO has a more colourful atmosphere, S.T.A.L.K.E.R is more based around realistic survival, thus you can't traverse radiated areas without protection, since antirads will be a rare commodity, the development of alternate remedies can be used but... there may be side effects from these methods. One must be wary of anomalies when traversing this dangerous new world also, many new and undocumented death traps are out there, claiming lives...
Characters: Please use your characters from the RP, you can use any of them even the ones that are dead, hell have them return from the dead if that's what you want. They don't have to be in the faction that they are in, if you've always wondered what your good guy would be like as a bad guy... Go ahead, and visa versa. You can make new ones if that's what you want. Controlling other peoples character's actions is not allowed. If you and someone else wants to join up, just PM them and plan something.
Location: Since it's a global zone you aren't restricted to Chernobyl any more, if it helps use the area around Chernobyl as a starting point and move out from there, or use a location that you can relate to that way you can plan your posts around things you know. The actual Zone of Alienation is now Monolith territory and entering is certain death. For the starting days, it will work better to move away from Chernobyl out into the surrounding country, helping, or not helping survivors.
Factions: I won't stop you if you want to be in Duty, Freedom, The Monolith, Clear Sky, Final Days or some other faction you've made up, but I'm not encouraging it either. I just feel that with an entire world as an irradiated, anomalous ball you'll be better off as either a bandit, a loner or disbanded military. The Mercenary faction is a 50/50 really, roving guns for hire will be around a lot, the actual faction is an unknown factor for now...
Scavenging/Items: Not everything in this wonderland is going to be useful, and safe. I like reading about people in peril, as stated above I don't like seeing people power up by finding a working exoskeleton suit and a FN2000 with a couple thousand rounds just laying about, if you find an exo suit, you should work to get it working and repaired. Also please limit scavenging to a minimum. If you find a better gun or a useful item fine, but don't make it so your character is tripping over gold plated Deagles every post.
After defeating a large group of mutants there won't be much in the way of loot, but take heart in the fact that many mutants have valuable body parts, such as a bloodsucker's tentacles. As for taking down human enemies, a group of bandits (2-4) will probably have f*** all to loot. But working with another you can raid a stronghold or a base and probably find something descent. Upgrades can be done by major factions at a cost of money or by trade.
Warning: Any over the top power play will be noted and you'll be asked to reword your post, I know it probably isn't a necessary warning to ZSG veterans and to our newer members. But if your new to our site, katanas a frowned upon, even if you set your location as Japan... Also in the same box, chances are your character won't be able to fight off a warehouse full of goons, even if they are using lesser gear than you. Taking out some with a cleaver distraction is a good way of evening the odds. I know some of the older characters (experience wise) will have an advantage and have done a lot and seen a lot in the original zone,
Basically this is a free writing RP, I don't expect it to stick to a set direction, A minimum of 500 words, or 3 solid paragraphs for posts, keep track of your character's items, maybe have a little word document file with info you want to keep track of. No killing someone else without consent, that's probably obvious though.
Set one year after the events of Call of Pripyat, another emission erupts from within the CNNP only this time it's effect a felt throughout the world, turning countries into irradiated, desolate places, humanity still survives, but is reduced to nearly a tenth of the original population, banding together in makeshift camps and cities for security and survival. For many months after the emission stalkers who fled the zone are blamed and often attacked by mobs, but slowly people come to realise their value, having overcome and mastered much of the zone's original perils, anomaly and mutant a like.
With the emergence of the Guardian faction people are disappearing, the only thing linking them is that every person taken was marked by the zone in some way. And the ever presence of The Monolith people are slowly turning on one another. Safe areas sometimes break out into civil war over petty arguments.
Setting: A global wasteland sounds similar to Fallout, however, where FO has a more colourful atmosphere, S.T.A.L.K.E.R is more based around realistic survival, thus you can't traverse radiated areas without protection, since antirads will be a rare commodity, the development of alternate remedies can be used but... there may be side effects from these methods. One must be wary of anomalies when traversing this dangerous new world also, many new and undocumented death traps are out there, claiming lives...
Characters: Please use your characters from the RP, you can use any of them even the ones that are dead, hell have them return from the dead if that's what you want. They don't have to be in the faction that they are in, if you've always wondered what your good guy would be like as a bad guy... Go ahead, and visa versa. You can make new ones if that's what you want. Controlling other peoples character's actions is not allowed. If you and someone else wants to join up, just PM them and plan something.
Location: Since it's a global zone you aren't restricted to Chernobyl any more, if it helps use the area around Chernobyl as a starting point and move out from there, or use a location that you can relate to that way you can plan your posts around things you know. The actual Zone of Alienation is now Monolith territory and entering is certain death. For the starting days, it will work better to move away from Chernobyl out into the surrounding country, helping, or not helping survivors.
Factions: I won't stop you if you want to be in Duty, Freedom, The Monolith, Clear Sky, Final Days or some other faction you've made up, but I'm not encouraging it either. I just feel that with an entire world as an irradiated, anomalous ball you'll be better off as either a bandit, a loner or disbanded military. The Mercenary faction is a 50/50 really, roving guns for hire will be around a lot, the actual faction is an unknown factor for now...
Scavenging/Items: Not everything in this wonderland is going to be useful, and safe. I like reading about people in peril, as stated above I don't like seeing people power up by finding a working exoskeleton suit and a FN2000 with a couple thousand rounds just laying about, if you find an exo suit, you should work to get it working and repaired. Also please limit scavenging to a minimum. If you find a better gun or a useful item fine, but don't make it so your character is tripping over gold plated Deagles every post.
After defeating a large group of mutants there won't be much in the way of loot, but take heart in the fact that many mutants have valuable body parts, such as a bloodsucker's tentacles. As for taking down human enemies, a group of bandits (2-4) will probably have f*** all to loot. But working with another you can raid a stronghold or a base and probably find something descent. Upgrades can be done by major factions at a cost of money or by trade.
Warning: Any over the top power play will be noted and you'll be asked to reword your post, I know it probably isn't a necessary warning to ZSG veterans and to our newer members. But if your new to our site, katanas a frowned upon, even if you set your location as Japan... Also in the same box, chances are your character won't be able to fight off a warehouse full of goons, even if they are using lesser gear than you. Taking out some with a cleaver distraction is a good way of evening the odds. I know some of the older characters (experience wise) will have an advantage and have done a lot and seen a lot in the original zone,
Basically this is a free writing RP, I don't expect it to stick to a set direction, A minimum of 500 words, or 3 solid paragraphs for posts, keep track of your character's items, maybe have a little word document file with info you want to keep track of. No killing someone else without consent, that's probably obvious though.